![]() ![]() The motion rig sits on the network, listening to commands from Sim Racing Studio, running on my PC. You'll see in the video review that I'm using a GT923 racing wheel and a YawVR2 motion simulator. They're great games, but I have them elsewhere. I don't need yet another copy of Beat Saber, or Pistol Whip. It also means my gaming experience on the PlayStation VR2 is limited to a few standout titles, as I don't plan on buying again the many VR classics that are padding out the launch lineup. I'll be coming at this review primarily from that angle, rather than someone completely new to VR, so don't be surprised to see me ignore all comfort settings and breeze past the issue of motion sickness that typically plagues those first few weeks with a headset. ![]() I picked up the PlayStation VR2 for both access to exclusive games and to see how the hardware was improved over current offerings. I've owned and tried more headsets than I can count on both hands, and until now, I've settled on the Oculus Quest 2 for ease of use and accessibility, as well as a Valve Index for tethered high-quality PCVR gaming. He went on to form Oculus and arguably kickstarted the entire consumer VR industry. I've been using VR since the original Oculus Dev Kit a decade ago, from an MTBS3D forum goer by the name of Palmer Luckey. ![]()
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